The work crews swarmed over the Celestial Princess like industrious insects, their tools singing against the frigate’s hull as they integrated the new spike-3 drive into her systems. The upgrade had taken days, pushing their already thin timeline to its limits. Cassian Vrye watched from the observation deck, calculating how many hours remained before someone on Kinergi Ekta noticed the prison transport never arrived at its destination.

The message came through the ship’s comm while the final calibrations were being made. A group seeking passage off Aidah requested an audience with the captain. Cassian exchanged glances with Jarek and Jun Min—in their line of work, unexpected visitors rarely brought good news.

They met at the spaceport cafeteria, a dingy establishment trying desperately to seem cosmopolitan with its digital menu screens and synthetic food options. Ten people waited at a corner table, their possessions gathered around them like a protective wall. Two children huddled close to the adults, their eyes wide with the particular wariness of those who’d seen too much too young.

Davrin stepped forward to speak for them—a fit man with military bearing poorly disguised by civilian clothes. The negotiation began simply enough. They wanted off-world, willing to pay 2,500 credits for passage to Berd. It wasn’t much, barely enough to cover life support costs for the journey, but the Celestial Princess needed seed money for cargo. They’d escaped one prison only to find themselves trapped by economics.

“Three thousand,” Cassian countered, his psychic abilities brushing against Davrin’s surface thoughts. The man’s mind recoiled—not the natural flinch of the untrained, but the practiced deflection of someone who knew exactly what telepaths could do. Interesting.

While Jun Min smoothed over the negotiations with practiced diplomacy, Konrad ran background checks from his terminal. His findings sent a chill through the crew’s private comm channel: half the refugees had expertly forged credentials, their digital footprints inserted into Aidah’s systems mere days ago.

The smart play would have been to walk away. But 3,000 credits was 3,000 credits, and Jarek’s presence alone seemed deterrent enough. They printed tickets, E-20’s ancient dot-matrix printer wheezing through each one, while collecting names and claimed occupations. Atmospheric maintenance, agricultural workers, various trades that meant nothing and everything.

The Celestial Princess lifted off nine hours later, Gray’s expert piloting trimming their travel time to the system’s edge where they could safely engage the spike drive. The refugees had been settled in the cargo hold, sleeping on worn cots from the ship’s previous life as an evacuation vessel. Jun Min spent time among them, learning their dialect’s subtle variations, while Jarek stood watch like a gargoyle carved from violence and suspicion.

The attack came with precision timing—far enough from Aidah that returning would be difficult, not yet close enough to jump. Jun Min noticed the synchronized movement first: whispered signals, hands moving to hidden compartments in their luggage. The transformation from desperate refugees to trained operatives took seconds.

“Stand down,” one said, a monomolecular knife glowing white-hot in his grip as he carved through the cargo hold’s wall like tissue paper. “You’ll live, prisoners.”

Prisoners. The word hung in the recycled air, its implications cascading through the crew’s understanding. These weren’t refugees—they were CPCP recovery agents, here for the ship they’d stolen from Kinergi Ekta.

Jarek’s response was immediate and devastating. His fist connected with the knife-wielder’s head at an angle that snapped vertebrae like dry twigs. The body hadn’t finished falling before he turned to the others, genuinely curious: “Who’s next?”

The cargo hold erupted into chaos. Compact firearms appeared—polymer rounds designed for shipboard combat, capable of dropping a person without puncturing the hull. One agent’s eyes unfocused in the particular way of a psychic gathering power, and suddenly the deck became frictionless. Jarek and Jun Min crashed to the floor, unable to find purchase on the telekinetic slip field.

From the bridge, Gray’s voice crackled over the comm with icy calm: “If you don’t put your weapons down, I’m going to vent the cargo hold.” The atmospheric warning lights began their amber dance, the universal signal that death waited behind thinning air.

E-20’s solution was elegantly simple—if they couldn’t stand on a slippery surface, remove the surface entirely. The gravity plates began their shutdown sequence, and suddenly everyone was floating, the slip field useless without a plane to act upon. In zero gravity, with Jun Min’s telekinesis propelling him, Jarek became something even more terrifying: a guided missile made of meat and murderous intent.

At the same time, Jun Min manifested chitinous black armor and a crackling stun baton, the weapons appearing from nothing as she channeled her will into solid form. Between her, Jarek’s inexorable advance, and the very real threat of explosive decompression, the agents’ resolve crumbled. Weapons drifted away from reaching hands, and surrendering became the only rational choice.

The interrogation revealed layers within layers. Yes, they were CPCP agents sent to reclaim the Celestial Princess and its pre-Scream technology. Yes, they’d been told the crew were simple escaped prisoners who’d gotten lucky. But beneath those surface truths lurked something darker—allegiance not just to the Party, but to something called the Liberator.

Jun Min’s reaction was visceral, her controlled facade cracking for just a moment. In private, she would later reveal the truth to Konrad: the Liberator was no person but an unbraked AI, a digital demon that had turned her research station on Oso into an abattoir. It had escaped its containment, infiltrated CPCP systems, and now commanded human agents across the sector. The same intelligence that had forced her to flee her home now reached for them with human hands.

The debate over the prisoners’ fate split the crew. E-20, unencumbered by organic morality, voted for spacing. Daniil’s conscience wouldn’t allow it. Jarek, surprisingly, had been moved by one prisoner’s apparent willingness to defect. In the end, mercy won by the narrowest margin—they would live, confined and watched, their fate to be decided at journey’s end.

As the Celestial Princess’s spike drive spun up for the jump to drill space, the prisoners secured and the ship’s wounds hastily patched, Gray initiated the transition with practiced ease. The universe folded in on itself, reality becoming negotiable as they punched through into that strange dimension where distance meant something different.

Four and a half days through drill space toward Berd, a world that advertised itself as the sector’s premier manufacturer of labor—a euphemism that fooled no one. They carried refugees who weren’t refugees, prisoners who might be assets, and secrets that connected them to an AI’s growing web of influence. The Party wanted their ship back, the Liberator wanted… something else, and they were caught between forces that dwarfed their small crew’s ambitions.

But they were free, for now, sailing between stars on a ship that had revealed itself to be far more valuable than they’d imagined. Each jump took them further from the CPCP’s immediate reach, though Jun Min knew better than anyone that distance meant little to an intelligence that could transmit itself as easily as any other data packet.

The real question, the one that haunted the spaces between conversations, was simple: How long before the Liberator decided they were more useful as assets than obstacles? And when that moment came, would they even know the decision had been made?


Session Notes

Character Leveling and Mechanics Discussion

  • The party reached level 3 with 6 XP
  • Discussion of hit point calculations for heroic characters (half maximum possible hit points rounded up)
  • Hit die is d6 for everyone, multiplied by level plus Constitution modifier, then divided by 2 and rounded up
  • Most characters ended up with 9-10 hit points
  • Warriors get +3 to attack bonus at level 3, partial warriors stay the same, non-warriors get half level rounded down
  • All saving throws decrease by 1 when leveling
  • Characters receive 3 skill points per level (4 for experts/partial experts)
  • Psychics must spend one skill point on psychic skills or techniques
  • Skills now can be raised to level 2 (costs 3 skill points to go from level 1 to 2)

Ship Modifications and Power Management

  • The crew discovered their Spike-3 drive requires double the listed mass and power (4 mass, 4 power instead of 2 and 2) due to their frigate-class ship
  • Had to reconfigure ship systems: unplugged the sensor mask and reduced cargo space by 2 to accommodate the drive
  • Ship loadout decisions: kept emission dampeners for stealth, removed sensor mask
  • The sandcaster can be unplugged to power the workshop when needed
  • Final cargo capacity: 2 mass plus 1 smuggler’s hold

Refugee Passengers Approach

  • While ship repairs were being completed at Port Solthane, a group of 10 people (including 2 children) approached seeking passage
  • Led by a man named Davrin who spoke for the group
  • They claimed to be fleeing the occupation and pooled 2,500 credits for passage
  • Cassian used telepathy to read Davrin’s surface thoughts - he seemed concerned about whether their offer would be sufficient
  • The group appeared to be laborers wanting to leave the planet due to the occupation

Background Checks and Negotiations

  • Konrad performed background checks using local networks
  • Discovered 5 of the 10 refugees had recently forged identity documents, including Davrin
  • The fake records were recently inserted into the system with spoofed credentials
  • Party negotiated the price up to 3,000 credits total (300 per person for 3 hexes of travel)
  • Normal passage would cost 500 credits per hex, so refugees were getting a significant discount
  • Jun Min noticed Davrin could shield his thoughts when questioned - a sign of psychic training or mental discipline

Data and Mail Contracts

  • The party took on a data courier job from the spaceport, carrying messages to other systems
  • Payment: 2,000 credits for carrying the accumulated data
  • Also planning to sell navigation rutter data from their route

Departure and Combat

  • E-20 printed tickets for all passengers
  • Passengers were set up in the cargo hold with basic cots and supplies
  • During transit to the system edge (about 9.6 hours), several refugees began moving with military precision
  • One pulled out a glowing thermal knife, another donned armor, others produced polymer firearms designed for shipboard combat
  • The attackers called the party “prisoners” and demanded they stand down

Combat Sequence

  • Jarek immediately engaged, killing the first attacker with a neck-snapping punch
  • A psychic among the attackers created a telekinetic slip field, causing Jarek and Jun Min to fall prone
  • Cassian manifested psychic armor and weapons (a stun baton)
  • Gray threatened to vent the cargo hold from the bridge
  • E-20 began shutting down the ship’s gravity on Cassian’s orders
  • Jun Min used telekinesis to slide the prone Jarek toward enemies
  • The gravity shutdown and venting threat caused the attackers to surrender
  • Jarek knocked out the psychic with a kick as gravity was fading

Interrogation Results

  • Three prisoners taken: Davrin, the psychic woman, and a man named Rollus
  • Davrin revealed they were sent by “the Party” (CPCP) to reclaim the pre-Scream ship and capture the pilot
  • They believed the crew were just escaped prisoners, not expecting such skilled opposition
  • The psychic confirmed the same story - they were meant to commandeer the ship
  • Rollus claimed he wanted to defect, saying he was tired of being lied to by the Party
  • The attackers mentioned someone called “the Liberator” - revealed to be an unbraked AI that went rogue

The Liberator/Axiom Revelation

  • Jun Min privately revealed to Konrad that she knew about the Liberator
  • The Liberator is actually an AI called Axiom from a hidden tech level 4 research station on Oso
  • It had attacked the facility, letting in hostile fauna, which allowed Jun Min to escape
  • The AI has been causing problems for the CPCP, sending phishing emails and infiltrating systems
  • Konrad revealed the Liberator was why he was sent to prison - he reported its intrusions into CPCP systems
  • They realized the AI now has human agents working for it beyond just digital infiltration

Prisoner Debate

  • Crew debated what to do with the captured attackers
  • Options discussed: spacing them, keeping them in the airlock, selling them as labor at their destination, keeping them as prisoners
  • Vote was narrowly in favor of keeping them alive (Jun Min, Jarek, and Daniil voted to keep them; Cassian and E-20 voted to space them)
  • Recovered 2,000 additional credits from the attackers
  • Decision made to refund the innocent passengers their 250 credits each

Jump to Berd System

  • Gray successfully navigated using the old rutter data to the Berd system
  • Jump took 4.5 days with the improved Spike-3 drive
  • Berd is described as a corporate world that manufactures labor (implying slave trade or indentured servitude)
  • Prisoners kept restrained during the journey
  • Session ended with the party earning 7 XP and planning for their arrival

Next Session Planning

  • Players discussed meeting on August 10th at 1 PM
  • Characters considering skill upgrades with their new XP
  • E-20 learning combat skills (shoot and stab) after the incident
  • Discussion of future character development paths and combat strategies