A low sun sagged over the windswept farm valley on Kenergi Ekta, staining the distant snow-capped ridge in ruddy light. For months, the labor collective had been all they knew—an endless cycle of forced work, thin gruel, and the hollow gaze of armed guards stationed on the creaking wall. Each of them—Jun Min, Jarek Thorne, Cassian Vrye, Konrad, Camrin Gray, and Daniil—had dreamed, quietly or otherwise, of escape. The day they finally stood together at the gates, assigned to investigate a mysterious signal at an abandoned arcology, none of them quite believed it would lead them anywhere but an early grave. Yet desperation sometimes feels like hope when there is nowhere else to turn.

They traveled deep into the pine forests, skirting the watchful eyes of the party’s security forces. At dusk, they stumbled upon a derelict outpost—its wooden fence rotted, its walls pocked with ancient bullet holes. A frigid wind hissed through the sparse trees while darkness closed in around them, as if the forest itself sought to suffocate their meager sense of freedom. Curiosity, sharpened by the need for shelter, drew them inside. Their flashlights cut narrow beams through dusty corridors and overturned furniture. Here, the walls felt too silent, the air reeking of stale decay. It was Daniil, fiddling with a half-smashed console, who warned them first: not all that was dead here had stayed dead.

The moans came like a chorus of hungry ghosts. Pale, stumbling forms—flesh slack, eyes blank—lunged from the shadows. Jarek broke the stillness, stepping forward with a fierce resolve that betrayed his years of brutal experience. He disposed of the first creature almost faster than anyone could blink, twisting and snapping bone with a precision that spoke of grim survival instincts. It was not a glorious fight. The blood-spattered walls and sudden, guttural snarls gave the skirmish a nightmarish edge. Two more of the transformed reeled forward, mere shells of humanity driven by a sickly, insatiable hunger. Jun Min, face grim, moved with an eerie coordination, just as Cassian used an old shotgun to cover them. Camrin lingered at the edge, adrenaline twisting his stomach, measuring the onslaught before striking in quick, efficient bursts. Within moments, the floor was coated in a fresh sheen of rotted fluids.

Afterward, the group hardly celebrated their victory. They picked through the ruin—trapping breath in their lungs each time the wind shook a door or rattled debris. In an upstairs room, they discovered rust-bitten laser rifles in what had once been an armory. They collected these battered relics. None of them spoke of how the last owners had died. The bloodstains and skeletal remains whispered enough. Then, in the battered garage, they found a half-sunken grav-truck. Daniil, a mechanic by trade, felt sparks of possibility in every twisted wire and dented panel. Together, they rummaged for parts, collecting them piece by piece beneath flickering lanterns. Outside, the pine trees groaned with the promise of a savage night, but they pressed on until dawn. Somehow, as the first rays speared through the rotted slats of the garage, the grav-truck roared into sputtering life.

They drove toward the arcology, the dull hum of the grav-engine vibrating underfoot, forging onward through the overgrown highways. Once, a surveillance drone buzzed overhead, an ominous omen of the party’s iron fist. With careful cunning, Konrad tapped into its signal. A single misstep would trigger pursuit, but the drone had instructions to find six prisoners on horseback—not a weathered grav-truck skirting the roads. With digital sleight of hand, he manipulated its telemetry, sending it circling far out, droning overhead like a vulture. That night, huddled behind scraps of metal in the battered vehicle, they heard a horrendous shuffle of hundreds of the transformed—lured by the drone’s circular route—careening through the wilderness in search of prey. The cacophony clawed at their nerves, but when dawn broke the horizon, the horde had swept by, leaving the road miraculously clear.

When they finally reached the arcology’s towering base, they found it a ruined shell of a once-great metropolis. Vehicles lay rusted in heaps, some upended in shallow ditches. Creeping vines dripped from shattered windows as sunlight danced across shards of glass. Entropy had become the new architecture, and from the arcology’s yawning entrance came the stench of stagnant air and centuries of restless dead. Somewhere inside pulsed that unknown signal. Inside, the corridors bore silent witness to mass exodus—a riot of abandoned luggage, scrawled messages of despair, bloody footprints forever etched into dust. Strange that so many had once lived and thrived here, only to vanish under a wave of horror.

They navigated deeper, guided by Konrad’s scanners and Jun Min’s uncanny instincts. Creatures still lurked in the gloom, but the group moved with a grim determination. An elevator bank offered salvation—a sleek maglev that, if powered, would shoot them upward to the higher levels. Daniil spliced cables with swift competence. Konrad whispered muted curses as he coerced the rusted systems to grant them one final ride. With a hum, the maglev arrived, its doors scraping open to reveal a cramped interior smeared with old blood and filled with half-limp corpses that had once been walkers. Jarek distracted them—hurling debris telekinetically or pushing them with brute force—long enough for the rest to slip inside and send the elevator racing upward.

At the top, sunlight blinded them once more as they emerged onto a half-collapsed landing pad. The signal roared strongest here, emanating from a vessel perched like a marooned beast against the battered arcology roof. The Luminous Run. This merchant frigate still bore scorch marks, evidence of hurried landings or disastrous conflicts. Their hearts hammered at the prospect: a ship capable of escaping Kenergi Ekta altogether. Yet as they circled its hull, wariness replaced their fleeting hope. The hatch stood sealed. For a moment, they feared the final barrier might be unbreakable after all.

Then came the unexpected hiss of hydraulics. The hatch slid aside, revealing a squat, boxlike droid brandishing a drill arm. Its metal joints squealed in the still morning air. Cassian raised his weapon, uncertain, but the droid did not lunge. It spoke in a mechanical monotone—words about lacking certain gaskets and inquiring as to the state of the organic crew. In that moment, the group realized no living soul had occupied this ship for centuries. Guided by silent invitation, they stepped inside, hearts caught between wonder and dread.

Stale air greeted them. Flickering console lights danced along corridors that reeked of dust and solitude. E-20, as the droid identified itself, patiently explained the Luminous Run’s predicament—an abandoned vessel forced to remain here after its crew vanished. While Jarek and Daniil rummaged through compartments, Jun Min stood transfixed by the dormant power of this craft. With Konrad’s help, the droid triggered partial systems. Consoles glowed to life, revealing old star maps and logs of the ship’s final days. Cassian watched them from the shadows. They had stumbled onto something precious: a functioning spike drive, a chance for real freedom.

No more gulag. No more half-lives toiling in the shadow of distant overlords.

Tension thickened the air. This was it—if they could truly lift off, if the Luminous Run hadn’t succumbed to the same rot plaguing the world around them. Soon, the frigate rumbled to awareness, thrusters whispering possibilities of exodus. In the hush, only E-20’s gentle whirr and the hiss of the cabin vents spoke. Their eyes locked in a rare moment of hope. Somewhere down below, the arcology still seethed with untold numbers of the transformed, but up here, a different future beckoned.

The moment they sealed the airlock and prepped the engines, each realized they stood on the verge of forging a new path. Filled with battered hearts, grudges, and quiet yearnings, they soared away from the sullen towers of Kenergi Ekta—into the unknown depths of space, no longer prisoners but fugitives once more. Only now, they had a ship, and with it, a spark of possibility in a bleak, unyielding cosmos.


Session Notes
  • Initial Character Mentions and Names

    • The players refer to their characters briefly:
      • Aaron’s character: Jun Min
      • Michael’s character: Cassian Vrye
      • Brian’s character: Jarek Thorne
      • Alex’s character: Konrad
      • Mike’s character: Daniil
      • Chris’s character: Camrin Gray
      • Meredith’s character: E-20 (a robot on the ship)
    • They joke about names and how to display them, but ultimately confirm the names.
  • Planet and Setting Overview

    • The party is on Kinergi Ekta, a terraformed planet controlled by the CPCP (a techno-communist regime).
    • Most inhabitants live in walled communes or settlements because of a plague of “transformed” (zombie-like infected).
    • The planet once had enormous arcologies—giant city-structures—now largely abandoned and filled with the transformed.
    • The regime uses advanced technology on the main planet, Anchime, but in Kinergi Ekta, technology is limited.
    • The party members are prisoners/exiles in a labor collective—Labor Collective 17/A90P—assigned to menial farm work.
  • CPCP Orders: Investigate a Signal

    • Lieutenant Yasha Keltov arrives unexpectedly at the labor collective via a grav flyer.
    • She publicly announces the party must investigate a newly detected signal from the abandoned arcology known as the Ascent of Dawn.
    • This order seems forced: the lieutenant wants minimal risk to her own forces and sends the party as expendable convicts.
    • The party is given minimal gear for the mission:
      • A rope, a crowbar, a welding torch, two poorly maintained shotguns (later cleaned), and some tinned food.
      • They receive a handheld scanner that tracks the mysterious signal.
    • The group is provided horses to ride toward the arcology.
  • Gathering Extra Supplies Before Leaving

    • Jun Min acquires extra items from a fellow prisoner named Harold:
      • A dose of a potential “cure” for the infected bite and a pair of binoculars.
    • Jarek Thorne, Cassian Vrye, and others share or gather small supplies like blankets, sacks, and meager travel gear.
    • They leave the farm, form a plan to avoid direct conflict with more transformed.
  • Travel on Horses / Jun Min’s Hidden Cache

    • The group rides away from the labor collective, noticing a quiet farmland and walled perimeter.
    • Jun Min leads them off-route to retrieve her stashed gear:
      • A Tech Level 4 backpack, a pressure tent, a med kit, a compad, extra batteries, and a generator (telekinetic hand-crank type).
    • The party rejoins the main road, continuing toward the arcology.
  • Encounter at an Abandoned Outpost

    • Midway, the group finds a ruined outpost with structures and a garage.
    • They see boarded windows, fence debris, and signs of a prior defense post.
    • Listening at a building door, they realize some transformed are inside.
    • Combat With Transformed:
      • Jarek Thorne charges in and uses unarmed or melee fighting to eliminate multiple transformed at once.
      • Cassian, Camrin, and Jun Min help dispatch others. The group finds more inside, but handles them quickly.
    • Loot and Discovery:
      • They recover 2 functioning laser rifles (older models from before the fall), a med kit, and scattered supplies.
      • They thoroughly search the garage and discover a grav truck in disrepair.
  • Repairing the Grav Truck

    • Daniil (the mechanic) and others spend about a day searching the outpost for parts and fixing the grav truck.
    • They salvage old components, thoroughly combing the area. Some transformed appear but are handled.
    • The truck becomes operational but not heavily charged. The group then rides it away from the outpost.
  • Drone Sighting and Hacking

    • En route, the party notices a CPCP surveillance drone patrolling overhead, searching for the party on horseback.
    • Konrad intercepts the drone’s signal, realizing it’s specifically tracking “six prisoners on horseback.”
    • To avoid detection, they hide among the trees, then Konrad hacks the drone.
    • He spoofs its telemetry and artificially adjusts parameters so the drone attracts large numbers of transformed away from the party’s path.
    • The party avoids being reported, and the drone unknowingly leads hordes of infected away from the arcology.
  • Approach to the Arcology / Night Camp

    • The grav truck battery is very low upon reaching the outskirts of the Ascent of Dawn.
    • They choose to camp at a safe distance.
    • During the night, they see or hear the drone passing again, with more infected drawn to it.
    • They keep watch in shifts, ensuring no sudden ambush.
  • Entering the Ascent of Dawn

    • In the morning, the group proceeds on foot into the lower levels of the arcology.
    • The arcology is massive, largely dark, with signs of vegetation reclaiming the lower levels.
    • They avoid or sneak past small clusters of transformed.
    • Konrad studies the signal further; it seems to be coming from an upper level, possibly near old landing pads.
  • Maglev Elevator Plan

    • They discover the main route upward is a large maglev elevator system.
    • Konrad, Daniil, and others try to restore power to the elevator bank. They manage to reroute enough power to operate it.
    • They use a camera feed on the elevator to see dozens of transformed stuck inside.
    • Jun Min creates a distraction with telekinesis, moving large debris to lure the zombies away once the doors open.
    • The party slips into the cleared elevator and ascends rapidly to a higher level near the landing pads.
  • Finding the Starship

    • At level 245, the group steps out onto a broad landing platform.
    • They see a single merchant-class frigate called the Luminous Run on the platform.
    • The exterior is scratched and scorched, hinting it has been idle for centuries.
    • Its hatch is closed and locked from within.
  • Meeting E-20

    • Inside the frigate is E-20, a robot caretaker of the vessel. E-20 notes it has waited centuries.
    • The distressed signal apparently reactivated once the ship regained minimal power.
    • E-20 is unsure where the original crew went; they left to fight their way out and never returned.
    • E-20 grants them access aboard when it recognizes them as potential new owners and salvage claimants.
  • Ship Details and Status

    • The group inspects the Luminous Run:
      • A Free Merchant Class Frigate, about 45 meters in length, fitted with a Spike Drive (can jump 2 systems).
      • It has a dorsal turret (flak-type weapon) and capacity for a crew of six.
      • It contains extended stores and enough onboard resources for moderate voyages.
      • E-20 repaired the engines after centuries of partial power and leftover parts.
      • The ship is now fueled and theoretically flight-ready.
  • Discussion of Next Steps

    • The party debates leaving Kinergi Ekta behind:
      • They discuss potential destinations in neighboring systems.
      • Possible systems include one with a religious colony or another with unique geology called “Luna.”
      • They also consider a two-jump route to a planet with significant robotic infrastructure.
    • They intend to depart the planet to escape the CPCP and the zombie plague, seeking refueling and supplies elsewhere.
    • They note the salvage rights to the Luminous Run and that the old CPCP drone likely believes them dead.
  • Session End

    • The session concludes with the group on the Luminous Run, finalizing the decision to jump away from Kinergi Ekta, looking to begin their new chapter off-world.